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DTSTAMP:20260511T184505Z
DESCRIPTION:Click for Latest Location Information: http://dgiq2022east.data
 versity.net/sessionPop.cfm?confid=151&proposalid=14024\nGamification is an 
 engaging way to drive adoption and push change within organizations. In thi
 s talk, we&#39;ll look at the history and basics of gamification and think 
 about ways it can be used to improve adoption of not only Data Quality, but
  other Data Management and Governance initiatives. I&#39;ll talk about some
  real-world examples where gamification was instrumental in successful adop
 tion.&nbsp;\n\n	The history and 101 of gamification\n
 Research on gamification as it relates to change management\n
 Real-world case study where gamification was instrumental in the adoption o
 f a Data Quality program\n
 It wouldn&#39;t be a talk on gamification without a little...gamification! 
 So come ready to participate and maybe win a prize!&nbsp;\n\n
DTSTART:20221207T100000
SUMMARY:Gamifying Data Quality
DTEND:20221207T102959
LOCATION: See Description
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